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*OP Vampire Storyteller Companion/Screen (Vampire: The Masquerade Companions)
*OP Vampire Storyteller Companion/Screen (Vampire: The Masquerade Companions)

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Author: White Wolf Games Studio
Publisher: White Wolf Publishing
Category: Book

List Price: $14.95
Buy Used: $6.50
You Save: $8.45 (57%)



New (3) Used (17) from $6.50

Avg. Customer Rating: 4.0 out of 5 stars 6 reviews
Sales Rank: 699370

Media: Paperback
Edition: Package
Number Of Items: 1
Shipping Weight (lbs): 0.7
Dimensions (in): 10.9 x 8.4 x 0.3

ISBN: 156504259X
Dewey Decimal Number: 813
EAN: 9781565042599
ASIN: 156504259X

Publication Date: December 1998
Availability: Usually ships in 1-2 business days

Similar Items:

  • Vampire : The Masquerade (Revised Edition)
  • *OP Guide to the Sabbat (Vampire, the Masquerade)
  • Vampire Storytellers Handbook
  • *OP Guide to the Camarilla (Vampire, the Masquerade)
  • Ghouls: Fatal Addiction (Vampire: The Masquerade)

Customer Reviews:   Read 1 more reviews...

5 out of 5 stars You really, really, REALLY, really NEED THIS   July 27, 2000
 11 out of 13 found this review helpful

This book is NOT to be confused with VAMPIRE: STORYTELLERS HANDBOOK. (That's the book with the obscure, exotic stuff from SECRETS OF THE BLACKHAND and the sundry practical and philosophical advice for the storyteller.) This book is far less creative but far more essential. My high rating is intended to convey just how essential not any particular profundity or innovation.

It's a rather slight looking paperback. DON'T BE FOOLED. This, folks, is where they now keep the information on the Salubri, Samedi and Daughters of Cacophany blood lines and the disciplines Obeah and Thanatosis. This is where they have all the game mechanics for specific weapons- shotguns, handguns, swords, whips, armor ancient and modern, millitary equipment, etc. The optional secondary abilities include things like ride, archery, pilot, area knowledge, Camarilla lore and Sabbat lore. Unlike STORYTELLERS HANDBOOK, I can't imagine a storyteller for VtM running a chronicle without the info here, frankly. It's all organized in a clear, straight-forward way, too. A BONUS: Lawrence Snelly was art director and he compiled some really fine pictures from folks like Leif Jones, Vince Locke, Guy Davis, Christopher Shy, John Cobb (signed work from the last two but not mentioned in credits).


3 out of 5 stars Helpful, but a bit disorganized   November 24, 2001
 4 out of 4 found this review helpful

Let me say first that this is a VERY helpful book for Vampire: The Masquerade players and storytellers. But this book seems to be more of a player's companion than a storyteller's. The information is helpful, but it could either have been included in the main rulebook or could have been done better.

-Introduction: How To Use This Book. The intro is short, simple, and completely unnecessary. Admire the artwork of Vincent Locke and then move on. All in all, very helpful book but some stuff could be taken out or moved around. Although technically a storyteller's companion, I encourage any and all storytellers to let your players have access to this book (or at least let them use chapters 2 and 4) in the character creation process.


3 out of 5 stars Some very new information, a bit rather useless   September 14, 2002
 3 out of 4 found this review helpful

As a storyteller who has run the same "game" for the past four summers, I tend to create big plots the sweep across the years and tackle questions of good and evil, right and wrong, survival and control so I like new books to help me out. In this very short book we learn about 3 new clans of Kindred, their disciplines, a whole butch of specialized skills, talents, and knowledges, along with weapons and armor specifics. Still the combat book covers most of what is covered here and how useful are "specialized" abilities? At almost [$$$] for only 67 pages, I say buy it used.


5 out of 5 stars A great addition to the Vampire universe   April 18, 2000
 1 out of 5 found this review helpful

White Wolf has outdone themselves again. Not only they gave us the great and now classic Vampire Revised, but now this Storytellers Companion helps even the most expert storyteller into their adventure of gameguiding. The content is great, and sheds some light on lost bloodlines, updates the True Black Hand info and is a VERY useful guide to deal with any kind of gamer. Not to get rid of them, but to help them to get into the mood and feeling of the game. The Guide is a great companion for player and storyteller alike. In short: A great book.


5 out of 5 stars A great addition to the Vampire universe   April 18, 2000
White Wolf has outdone themselves again. Not only they gave us the great and now classic Vampire Revised, but now this Storytellers Companion helps even the most expert storyteller into their adventure of gameguiding. The content is great, and sheds some light on lost bloodlines, updates the True Black Hand info and is a VERY useful guide to deal with any kind of gamer. Not to get rid of them, but to help them to get into the mood and feeling of the game. The Guide is a great companion for player and storyteller alike. In short: A great book.

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