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| Trinity (Softcover Ed) | 
enlarge | Authors: George Effinger, George Alec Effinger Creators: Andrew Bates, Glen Fabry Publisher: White Wolf Publishing Category: Book
List Price: $14.95 Buy New: $8.01 You Save: $6.94 (46%)
New (7) Used (10) from $8.01
Avg. Customer Rating: 12 reviews Sales Rank: 696767
Media: Paperback Pages: 320 Shipping Weight (lbs): 1.2 Dimensions (in): 9.6 x 6.8 x 0.8
ISBN: 1565046226 Dewey Decimal Number: 813 EAN: 9781565046221 ASIN: 1565046226
Publication Date: February 11, 1999 Availability: Usually ships in 1-2 business days Condition: Brand New! Save 30 - 50% off of retail prices on our wide selection of comic book graphic novels, manga and anime, role playing games, DVDS, Osprey military history books, and more!
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| Customer Reviews: Read 7 more reviews...
The Best of Sci-Fi role-playing games February 8, 2001 3 out of 3 found this review helpful
Trinity is the best science-fiction role-playing game I've ever played. Built on White Wolf's familiar Storyteller system, Trinity takes the best that system has to offer and incorporates a number of elements that distinguish it not just from other White Wolf games, but from more "generic" sci-fi rpgs such as Alternity, Star Trek, Spacemaster, or Traveller. With topics ranging from psionic powers, hard tech, biotechnology, and weapons of the 22nd century, the game comes with the building blocks necessary for good sci-fi.What really sets the game above the rest however, is the incredibly rich universe that White Wolf has created. It's possible to play just about any type of sci-fi game you want from Blade Runner film-noir, Aliens-style horror, Star Trek-quests into the unknown, to Star Wars-style space opera. The supplemental books and adventures are also top notch. If you're looking for adaptable sci-fi, Trinity is it.
Unique Science Fantasy March 24, 2001 3 out of 3 found this review helpful
This game is one of the best RPG's ever written hands down. It is almost sad that this game is made by White Wolf, because the other World of Darkness games, tend to over shadow their other titles. Set in the year 2120, Trinity takes a look at a dark future. Where the United States of America, have been taken over by our own military. Where the Earth has nearly been destroyed by a horrible war, against what can only be called "superheros." But within this frame work, come the heros. Members of Elite Psionic Orders, who try and change the world for the better. Alright I know the concept sounds really bad, and maybe I am not explaining it right. But I like the game because they dive into the culture of 2120. Talking about fashion, what the ordinery guy does for a living, and how technology has changed the world. The aliens in the game are ALIEN. The 3 major alien races are a species of psionic 1ft long slugs, who make advanced biotechnology. A race of strangely advanced lizards who can manipulate light. And lastly a race of hive like creatures, who graft genetic material from races they find, to their own gene code. For the price of the book, you really cannot go wrong just to give it a try. So if you are in the mood for a unique science fiction setting, give Trinity a try. Or try it's prequel games "Aberrant" (Dealing with the golden age of the "superheros") and "Adventure" (Coming later in 2001, dealing with pulp heros in 1925).
a good game with some real flaws September 30, 1999 2 out of 2 found this review helpful
This game is very much business as usual for White Wolf. Thestory and background are very well done and very slickly presented.The first half of the book is devoted to this and is surprisingly entertaining reading for an rpg. The system is simple and straightforward. Players of other White Wolf games will find much that is familiar in it. Combat is the only big change with more detail added from the world of darkness game series. Character generation is much the same. That said, this game also contains the usual White Wolf flaws and ploys. Information is very sketchy on some points that are important to the game. Information on the game's main enemy is very sparse for instance. This sort of thing recurs throughout the book and is a painfully obvious ploy to force storytellers to buy more books in order to use the game fully. Be prepared to either do lots of work filling in the holes or to buy several more books. Despite it's strong points, I can not give it any more than three stars as a game due to it's incompleteness.
My new favorite RPG!! December 5, 2001 2 out of 3 found this review helpful
When I first heard of this game I was not very interested, since I was busy with Vampire and the like. But a friend of mine sat me down and made me read it and now two years later, I don't know how I could have been so silly. This is a dark, suspenseful game that sucks you in. Set in the 2120's, it is a new world. Aberrants have destroyed life as we knew it and now, we set forth as Psions, humanity's last hope. This game will really take you on a wild ride. In the time I have played it I have been angry, experienced frustration unlike any before, felt despair and been moved to the point of tears. The game system is the same as most White Wolf Games and is easy to use and understand. There is plenty of background material and if it is not enough, there are several supplements available. It is extremely well written and the illustrations are exceptional not only for the artistic merit, but for the relevence to the background material. This a game every gamer must try, if not own!
Trinity Roleplaying Game May 20, 2000 1 out of 1 found this review helpful
Perhaps the most undeservedly overlooked game in RPG history, Trinity is a rare gem of a game. Set in the early 22nd century, the game paints a sweeping picture of Earth struggling to recover from war, adjusting to the appearance of Psions (humans with psionic abilities), and the first contacts with alien races.The storyteller has a broad canvas on which to paint his tales. Corporate and political intrigue, gritty ALIENS style space opera, and Mad Max style adventure in the war ravaged remnants of nations can all be accomodated in the superbly written setting. The game mechanics use an improved version of the familiar Storyteller rules common to all White Wolf games, making Trinity an easy to learn system for new gamers, but offering elegant simplicity for experienced gamers. The system is easily adapted to other genres such as modern day espionage or detective games. I highly recommend Trinity.
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