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Stellar Frontier (Upeo/Deep Space) (Trinity)
Stellar Frontier (Upeo/Deep Space) (Trinity)

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Creators: John Snead, Andrew Bates, Greg Stolze
Publisher: White Wolf Publishing
Category: Book

List Price: $19.95
Buy Used: $9.75
You Save: $10.20 (51%)



Used (5) from $9.75

Avg. Customer Rating: 4.5 out of 5 stars 3 reviews
Sales Rank: 965849

Media: Paperback
Number Of Items: 1
Pages: 144
Shipping Weight (lbs): 0.7
Dimensions (in): 10 x 7 x 0.4

ISBN: 156504763X
Dewey Decimal Number: 813
EAN: 9781565047631
ASIN: 156504763X

Publication Date: April 1, 1999
Availability: Usually ships in 1-2 business days
Condition: Satisfaction Guaranteed!

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  • Shattered Europe (AEculapians/Europe)
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Customer Reviews:

4 out of 5 stars A long awaited source book for a great storytelling game.   May 25, 1999
When a Role-playing game comes out there is always the "unanswered questions" that leave players and readers in the lurch as to what happened and why. With Stellar Frontier, however, White-Wolf actually comes out and ANSWERS those questions. It gives us a chance to look at an Order that we could only speculate as to its disappearance before. And it also gives us even more information as to the rest of newly dicovered space. All in all, it should be a mainstay for any Trinity player or ST.


5 out of 5 stars Amazing!   November 18, 1999
I absolutly love this book. The knowledge that is contained in this book about the lost order of Upeo Wa Macho is simply amzing. Finnialy i have in my hands actual information on what i could only dream up before. This is a must have for any Serious GM.


4 out of 5 stars Useful book on the Teleporters and the Extrasolar Colonies.   April 1, 2004
The main Trinity book briefly described the missing Upeo Wa Macho (Teleporter Order) and the cut-off extrasolar colonies. Aside from the main book, and the player's guide, this is probably the only other book you really need for Trinity. The order itself opens up a vast playground for storytellers and players since teleportation lets you go anywhere in the Universe. Information on the colonies and new worlds adds to the game's futurisitc sci-fi atmosphere. The book tries to cover a lot of ground and succeeded in many areas. There was just enough information to answer vital questions while leaving room for storytellers to custom-tailor the colonies and worlds to fit their games.

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