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| Vampire Players Guide, Revised Edition (Vampire: the Masquerade) | 
enlarge | Author: White Wolf Publisher: White Wolf Publishing Category: Book
Buy New: $69.99
New (2) Used (5) from $64.97
Avg. Customer Rating: 2 reviews Sales Rank: 717332
Media: Hardcover Number Of Items: 1 Pages: 224 Shipping Weight (lbs): 2 Dimensions (in): 11.1 x 8.6 x 0.7
ISBN: 1588462439 Dewey Decimal Number: 793 EAN: 9781588462435 ASIN: 1588462439
Publication Date: October 6, 2003 Availability: Usually ships in 1-2 business days Condition: Brand New Item.
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| Customer Reviews:
Not your normal WW supplement October 27, 2003 19 out of 19 found this review helpful
As the title suggests this Players Guide is not the same as most other White Wolf supplements. This book is more along the lines of the Storytellers Guide in focus. What you find instead of reference towards the overall metaplot are articles by White Wolf writers as to their opinions on how to play the game itself. As the ST Guide was geared towards helping people ST better this Players Guide aims to give players more insight into playing. There are articles ranging from creating mortal characters, to exploring Sabbat packs in depth, to vampires and sex. The tone of the book is one that's more conversational. Like a talk you may have with a ST as to their opinions on the game itself. It helps guide players into creating more well rounded characters as well as considering their larger role in the WoD setting. Unlike older guides you won't find lists of weapon stats or magical weapons. Cons: -Some of the articles come off as 'talking down' to players -No fiction or hints towards metaplot -The articles are opinions of writers rather than actual canon -At least 2 of the sections seem to drag on longer than necessary -STs may find more use from the articles than typical players Pros: -Writers from WW actually give their tips into the game they help create -Gives great ideas towards new character concepts, mortal characters, and making stereotypes unique -Worthwhile advice for STs and players alike -Suggestions for new chronicles (Legacy of Damnation and Pack/Corterie centered games) -A more conversational tone makes the book easier to read As with every book that WW publishes they stress that the 'Golden Rule' is the only one that matters. Keeping that in mind I found this book to be a great addition to my library.
Vampire------A game of Political Intrigue October 22, 2003 5 out of 9 found this review helpful
This book tells me that White Wolf is Pissed! This book tells how VtM is not a game just about killing and being a demi-god. I know, I know, this comes as a shock for some of you. This book also gives good advice for storytellers, like "George has a strength of 5; average strength is 2... why the hell does George have a strength of 5, did he work out a lot, no...he was a hacker geek? This does not make sense!" The only reason I give this book 4 stars rather than 5, is because we all love the fiction that goes with it(well, at least I do...) and, sorry to say, this book has no fic. Questions, comments, b!%ch outs? E-mail me at son_of_lux@yahoo.com
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