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Aberrant: The Directive (Aberrant Roleplaying, WW8521)
Aberrant: The Directive (Aberrant Roleplaying, WW8521)

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Authors: Carl Bowen, Kyle Olson, Richard Dakan
Publisher: White Wolf Publishing
Category: Book

Buy New: $49.99



New (1) Used (5) from $33.72

Avg. Customer Rating: 4.0 out of 5 stars 2 reviews
Sales Rank: 1616535

Media: Paperback
Number Of Items: 1
Pages: 144
Shipping Weight (lbs): 0.5
Dimensions (in): 10 x 7 x 0.3

ISBN: 1565046854
Dewey Decimal Number: 793
EAN: 9781565046856
ASIN: 1565046854

Publication Date: May 25, 2000
Availability: Usually ships in 1-2 business days
Condition: New. No dust jacket as issued. Trade paperback (US). Glued binding. 96 p. Aberrant. Audience: General/trade

Customer Reviews:

4 out of 5 stars Who watches the Novas?   October 18, 2000
 3 out of 3 found this review helpful

An interesting addition to the world Aberrant, this sourcebook gives further detail to The Directive . An international inteligency agency made by some of the worlds most powerful nations to counter and analise the growing powers of Novas(superhumans) and the changes and treaths they represent. It gives a good perspective of how the world's superpowers feel about the sudden rise of Project Utopia and the novas in general . They recognize their need for more information and new ways to deal with te Nova world.The Directive is their answer. This organization has the staded purpose of protecting the baseline(normal) majority of the world and their countries interests in face of Nova threats. They do their mostly normal human best to come up to deal with their superpowered opponents. It maybe not be always enough, but they do have a lot of aces and tecnology up their sleeves, and they will surprise more than one narrator and player. And if you want to run a campaign where normals face off against Novas this is the bedt book to go to. I heartily recommend this book for Aberrant fans since it gives good material to make the Directive either your protagnists or the antagonists in your Chronicles.And even if you plan to run other superhero Rpg, it may prove very useful in fleshing out an inteligency agency( like SHIELD marvel fans)in a world of superhumans.


4 out of 5 stars Counter Conspiracy Goodness   August 29, 2000
 6 out of 6 found this review helpful

Unlike the rest of the Aberrant books, I didn't order this one as soon as it came out. I waited until the "Elites" book came out and ordered them together. This book actually turned out to be the better of the two.

Unlike the "Elites" book which relies on bang 'em up, shoot 'em up high-powered combat (not that there's anything wrong with that), this book takes a low-powered thoughtful approach to the campaign. Most of the organization is made from normal humans who are forced to match wits with Nova's who can tear cities apart with their bare hands.

If you thought the Directive was another "Big Brother" organization, like I did, you are partially right, but compared to Project Utopia and many of the high powered psychotics running around, they are the lesser of many evil's. The Directive is not above invasion of privacy or even torture, but when you are facing down bad guys who could kill you with a glance, it is supposed you will do what you have to do.

This is definitely the book for a thinking man's party. The players must rely on subterfuge and strategy, and there are a few new rules, skills and backgrounds to complement this game-play along with a slew of new weapons. Low powered Nova's suddenly become far more interesting in this type of scenario.

If you like James Bond, Ronin (the Robert DeNiro movie) or X-Files, chances are you'll like this book. These guys are more than just spy's though. They are humanities first line of defence against the gods who live among us.

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