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| Luna Rising (ISRA/Moon) (Trinity) | 
enlarge | Creators: Judith Mclaughlin, Robert Martin, Andrew Bates, Jonathan Woodward Publisher: White Wolf Publishing Category: Book
List Price: $17.95 Buy New: $3.98 You Save: $13.97 (78%)
New (8) Used (19) Collectible (1) from $1.22
Avg. Customer Rating: 4 reviews Sales Rank: 1874721
Media: Paperback Number Of Items: 1 Pages: 143 Shipping Weight (lbs): 0.6 Dimensions (in): 9.9 x 7 x 0.5
ISBN: 1565047605 Dewey Decimal Number: 793 EAN: 9781565047600 ASIN: 1565047605
Publication Date: May 14, 1998 Availability: Usually ships in 1-2 business days Condition: Softback book is brand new in orginal shrink wrap. Great gift. Satisfaction guaranteed. Fast protective and daily shipping. See our feedback and our massive collection of RPG's.
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| Customer Reviews:
All right book, good for additional info July 15, 1999 1 out of 1 found this review helpful
Makes Clarisents into much better psions, even for people who like to hack and slash. Clarisentsa at first seemed to weak, but other important uses for thewir powers are shared in this sourcbook
impressive conduit September 16, 1999 1 out of 1 found this review helpful
Robert Scott Martin is a fabulous writer and makes his wide scope of knowledges clear in this simple and lovely work. Clairsentients are exposed as being quite the important and opportune character, and like Robert Scott Martin's other contributions to White Wolf, this bears the mark of gentle scholarship and half-mad, magnaminous creativity.
A good first supplement. September 27, 1998 1 out of 2 found this review helpful
White Wolf has done well with the first area supplement for Trinity, making the least imposing group of characters - ISRA - much cooler than the original book. The color section is well done, and the information is valuable. My only complaints are that the B&W section blends player and GM information and there is too little equipment.
Luna is a happening place and the ISRA are pretty neat December 8, 2003 The first Psi Order/Area book for White Wolf's Trinity game was useful and enjoyable. The ISRA didn't seem that interesting in the main sourcebook. Yeah they had some long-range and perception powers but they were also a bunch of monk dudes sitting on the Moon who also happened to be pilots. Though you can still play characters like that, Luna Rising introduced other interesting alternatives for ISRA characters. There are groups in the ISRA who are similar to ravers, detectives, activists, and intelligence agents. Luna and Olympus was finally given sufficient coverage. The culture of the various levels are so diverse and varied that many adventures can be had on the Moon, no matter what the taste. Olympus is a very happening place that rivals New York City, Rio De Janeiro, Hong Kong, and any other big city on Earth. The book provides plenty of information on each sector and its associated culture. You'll be surprised to learn about Lunar casinos, amusement parks, and the fate of the first Lunar landing site. The new psionic powers, subdivisions of the ISRA, gear, and Lunar information should help GMs assemble many fascinating games in Near Space and the ISRA. A good book overall.
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