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| Cocoa Programming for Mac OS X | 
enlarge | Author: Aaron Hillegass Publisher: Addison-Wesley Professional Category: Book
List Price: $44.99 Buy Used: $1.28 You Save: $43.71 (97%)
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Avg. Customer Rating: 84 reviews Sales Rank: 402190
Media: Paperback Edition: 1st Number Of Items: 1 Pages: 416 Shipping Weight (lbs): 1.8 Dimensions (in): 9.3 x 7.2 x 1
ISBN: 0201726831 Dewey Decimal Number: 005.268 UPC: 785342726831 EAN: 9780201726831 ASIN: 0201726831
Publication Date: December 3, 2001 Availability: Usually ships in 1-2 business days Condition: Buyscbooks Provides clean books with no writing or highlighting.We strive to exceed the expectations of our customers,Our full time staff ensures that all books are clearly represented and arrive to your doorstep promptly.Thank you for shopping. At Buyscbooks The customer is always right!
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Amazon.com Review Suitable for anyone with a little C/C++ programming experience who wants to create software for the newest Mac platform, Cocoa Programming for Max OS X provides a slickly packaged and approachable tutorial that will get you started creating state-of-the-art Mac programs. The smart presentation style and easy-to-understood code examples help make this text an excellent resource. (It also helps that Aaron Hillegass is a truly engaging writer.) He first explains how the legacy NeXTSTEP platform has evolved into Cocoa on the Mac OS X. Beginning with short examples illustrating the actual Cocoa tools in action, the author gets you started with simple programs for a random-number generator, a raise calculator, and other comprehensible examples. Rather than just listing APIs and classes, the emphasis is on hands-on Cocoa development. An early standout section provides a nice tour of essential Objective-C features you'll need to know to use Cocoa effectively. This book covers the several dozen built-in Cocoa controls, from basic text and buttons to more advanced widgets (including lists and tables). Subsequent sections look at user interface design (using the Interface Builder to create nib files) and how to add programmatic processing behind the visual layout. Along the way, the author introduces coverage of essential Cocoa APIs for strings, arrays, and dictionaries. Later chapters look at saving and loading documents (and user defaults) and how to tap the powerful graphics abilities available in Cocoa. (Besides image and basic drawing, there are short sections on PDF support and printing.) More advanced user interface features get their due by the end of the book, including cutting and pasting data through the Cocoa pasteboard and also adding drag-and-drop support. Final sections look at creating new controls for use with the Interface Builder palette, and, briefly, how to use Java with Cocoa (an option that the author doesn't necessarily recommend). Throughout this text, the author provides more advanced, challenging problems at the end of each chapter for the "more curious" reader. This approach keeps beginners from getting lost in the details of Cocoa development, but gives the more advanced reader something more to do. While there are comparably fewer books on Mac OS X compared to other platforms, readers are lucky to have this one available. Anyone who wants to get onboard with Cocoa development will be well served by this title. It's a fine tutorial that earns high marks for its approachable, clear examples and an excellent presentation by an author who knows his stuff and, better yet, knows how to teach it to others. --Richard Dragan Topics covered: Brief history of the Mac platform (from NeXTSTEP to Mac OS X), basic Cocoa development in Objective-C, using Project Builder and Interface Builder tools, tutorial to Objective-C (instances, variables, using classes, arrays and other containers, custom classes), the Objective-C debugger, basic Cocoa controls (building user interfaces), tables and data sources, event handling and delegates, archiving documents (encoding and decoding, saving and loading documents), Nib files, window panels, saving and retrieving user defaults (including using dictionary classes), notifications (observers and more on delegates), alert panels, localization (including string tables, a English and French example, the nibtool utility), custom views and drawing, drawing images and mouse events (plus coordinates systems and autoscrolling views), responders and keyboard events, fonts and strings (including attributed strings and PDF support), pasteboards and nil-targeted actions, using Objective-C categories (a code reuse feature), drag-and-drop support, timers, sheets and drawers, formatting strings, printing support, on-the-fly menu updating, text editing with text views, basic tutorial for using Java with Cocoa, and custom Interface Builder palettes (and inspectors).
Product Description Apple's Cocoa framework and tools are indispensable to every developer who wants to take full advantage of Mac OS X's features and performance, and get applications to market rapidly. However, Cocoa has a steep learning curve, and the official documentation leaves much to be desired. Now, Cocoa insider Aaron Hillegass presents the first start-to-finish guide for serious Cocoa development. In this book, Hillegass leverages his experience as the creator of the world's first independent Cocoa training course, anticipating the questions that real-world developers ask about Cocoa -- and offering deep insight into the design patterns that give Cocoa its extraordinary power and elegance. He begins with an overview of Cocoa's goals, capabilities, and toolset. Learn how to use Cocoa's Project Builder to track all of your application's diverse resources, edit code, and compile and run applications. Master the Cocoa Interface Builder: leverage the full capabilities of Mac OS X's breakthrough Aqua interface, then go beyond "windows and widgets" to create classes and edit their attributes.Hillegass gives experienced C and object-oriented developers all the skills they need to use Objective-C, the preferred language for Cocoa development. Coverage includes: custom views; responders and keyboard events; fonts and NSString; pasteboards; categories; compilation with the GNU C (gcc) compiler; debugging with the GNU debugger (gdb); and much more. The book includes extensive code examples; most in Objective-C, some in Java.
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| Customer Reviews: Read 79 more reviews...
Not Perfect, But Highly Recommended February 23, 2002 123 out of 125 found this review helpful
This was the book I had been waiting for, or at least ONE OF the books I had been waiting for, to really get started with Cocoa programming. The O'Reilly book, as has been mentioned plenty of times here, leaves a lot to be desired, and while it was better than nothing, a wall still remained between me and Cocoa after finishing it.After reading Cocoa Programming for OS X, I feel I can say I "get" Cocoa finally. That's not to say I'm an expert, but that I can complete a simple program now, on my own, using the Cocoa frameworks and concepts. As Aaron says in the book, learing the Cocoa APIs will take much longer. I come from a Java background, with only marginal C and C++ experience. Although Aaron does not speak much about the objective-c language itself, that's ok. Apple's PDF is more than adequate to get that background. There are some things that get glossed over that I wish had been more fully explained, and some things left out altogether that I would have liked to see, such as: -- Spawning and managing multiple threads, thread safety issues -- exception handling, debugging and assertions -- Cocoa "primitive" objects (NSPoint, NSRect, NSRange, etc.), why they apparently don't need to be retained or released, and why they are "NS" objects but don't really behave like them. -- Calling Toolbox routines or those from APIs that have not yet been "Cocoa-ized" (and integrating the Old Way into the Cocoa Way), with examples. Cocoa is nice but once you get away from building a text editor, you will need to dig into this ugly and unfriendly world at some point (unfortunately). For instance, how do I access the Airport card, how do I open and use a network socket, how can I read a DV-encoded stream from a FireWirePort and save it to disk as a QuickTime movie, how do I access a database, how do I use an OpenGL view? -- How to customize Cocoa UI elements. Like if I wanted an NSSlider with TWO sliders, a minimum and a maximum. There is an example of subclassing an NSView in the book, but that's just a drawing panel. To be fair, I'm not really criticizing Aaron for these things. The book has plenty of useful stuff, and I'm sure Aaron wants to write and sell more books, so some advanced Cocoa books that address some of these things as well as others will be welcome...I hope someone is writing them right now. I also hope someone is writing a comprehensive Cocoa API reference, as Apple's is somewhat lacking (Have you seen the phrase "Description Forthcoming" more times than you care to remember? I thought so.) The bottom line is that this is a great book that is a must-have for anyone interested in Cocoa programming. I'd probably rate it four or four-and-a-half stars, but I'm giving it five for being there when I needed it, and being the first really useful book on the subject. The best thing I can say about it is that I can now do things there is simply no way I could have before.
Great intro, a few nits February 4, 2002 82 out of 83 found this review helpful
First my background. I'm a very experienced C++ programmer who is also very experienced with Carbon.I found this book to be a great intro to Cocoa without a lot of preaching about how Cocoa will change the world. Carbon vs. Cocoa seems to be an almost religous debate, and I'm glad this book didn't try to overpromise the benefits of Cocoa. The book is well organized, very readable, and has good examples. It is *much* better than the O'Reilly "Learning Cocoa" book. After reading this book, you'll be able to start writing applications in Cocoa, and you'll know where to go for more info. Now, my nits: * The book explicitly stated that it was for people with a C++ or java background, but I think there should have been more direct comparisions between C++/java and Objective C. For example, saying that class functions (the ones with +) are just like static functions in C++ would have helped. * This may be an introductory book for people moving from other platforms to the Mac, but the UI for most of the applications violated Apple's UI guidelines in many ways. I think the book should have promoted following Apple's UI guidelines. * There was no discussion of exceptions, and much of the code was not exception-safe and didn't do much error checking. There wasn't even the usual disclaimer about leaving that out for simplicity. * I would have liked a quick overview at the end of some of the classes not discussed in the book with a couple of sentences about what they do. This would help to learn what's out there. I hope to see more books on Cocoa by the author. There's still lots of room for books on more advanced Cocoa topics.
Getting started in Cocoa September 16, 2002 32 out of 32 found this review helpful
First, I have to say I loved this book, I actually read half of it on a trip, not being in front of my computer, and still enjoyed the clear style and the gradual addition of new concepts and tools, chapter after chapter. Then I could hardly wait to be back home and start doing it for real.Now for the potential buyer. WHAT IT IS NOT: a reference book (no list of classes etc...) or a technical book for advanced programming; a book about Java or Carbon; an introduction to object-oriented programming; an introduction to C. WHAT IT IS: an excellent introduction to programming in Objective C in the Cocoa environment of Max OS X, provided you know enough about object-oriented programming (some basic understanding of C++ is preferable too). WHAT YOU LEARN: Objective-C in Cocoa; using Apple Developer Tools; building an application in Mac OS X; how to make optimal use of Cocoa classes and API, knowing how they were conceived and meant to be used; a number of basic concepts and tips that really get you started. THE PLUS that make this book so interesting: very good and clear writing; some amusing brief 'historical' insights; you really feel the author knows what he is talking about; the author gives personal views (clearly stated as advices, not rules); follow-up, errata, examples, comments, and more on his web site; still completely useable with OS X.2 (a couple or very minor changes that are listed on the web site anyway), so that's the good time to buy it (price is down, but content is still up to date). Final comment: Objective C in Max OS X is very powerful and enjoyable.
Fantastic Cocoa Resource January 14, 2002 22 out of 24 found this review helpful
Before reading this book, I highly recommend you read the "Object-Oriented Programming and the Objective C Language" document from developer.apple.com. Forcing myself through the concentrated, dry spec made it easier to understand, enjoy, and appreciate Mr. Hillegass' wonderful explanations. My favorite aspect of this book is that the author gets you into writing sample apps right away. After the 3rd chapter I felt like I knew the tools and environment well enough to write a very simple Cocoa app (like beginning programming excersize type things). I love how he takes you through the tools and shows you how to use them in the context of writing the sample program. When he explains concepts I feel like he does a very good job of giving concrete examples of when you would use such concepts in code. The author's writing style felt like he was talking or lecturing to me, but without making me feel like a little kid. A little about my background: I have a computer science degree, I know Java, and I've done some C++ programming as well. This book is NOT for you if you do NOT have any background in Object-Oriented Programming or if you do NOT have any background in C or C++ (you need to understand pointers and memory management in order to learn ObjC from this reference).
The Best Book Ever December 17, 2001 13 out of 20 found this review helpful
I'm slightly biased, because I am the author, but I think this may be the best book ever. I've read the book dozens of times, and each time I find something new and delightful in it. It is useful, clear, timely, and even humorous at times.
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